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[[File:Forces-interactions.svg|thumb|450x450px|The eight (technically seven) classical forces and their interactions.]]
[[File:Forces-interactions.svg|thumb|450x450px|The eight (technically seven) classical forces and their interactions.]]
'''Thaumaturgy''' is the act of performing miraculous or supernatural acts through manipulating the worldly forces. This can be achieved through the inner processes of the body, known as ''inner thaumaturgy'' or ''cisthaumaturgy'', or through the use of external resources, named ''catalysts'', known as ''outer thaumaturgy'' or ''transthaumaturgy''. It has several applications, including medicine, combat, divination and convenience, among others.
'''Thaumaturgy''' is the act of performing miraculous or supernatural acts through manipulating the worldly forces. This can be achieved through the inner processes of the body, known as ''inner thaumaturgy'' or ''cisthaumaturgy'', or through the use of external resources, named ''catalysts'', known as ''outer thaumaturgy'' or ''transthaumaturgy''. It has several applications, including medicine, combat, divination and convenience, among others.
== Core concepts ==
=== Æther ===
The ''æther'' is a spiritual wind that flows following the ocean current. It is the quintessence of thaumaturgical power, and it vacillates between seven to eight forces (depending on count) associated with various aspects of reality.
=== Aun ===
The ''aun'' is the organic, bodily manifestation of æther within the body of a living being, flowing through the lymphatic system. Every organism has aun, and every individual's aun favours one or two forces more than the rest.
=== Force ===
A ''force'' is an aspect of reality influenced, in some way, by the flow of the æther.


== Forces ==
== Forces ==

Latest revision as of 17:23, 27 November 2025

The information displayed in this article pertains to the continuity of Moonsong. As such, the wording may seem more flowery than normal. This is intentional.

The eight (technically seven) classical forces and their interactions.

Thaumaturgy is the act of performing miraculous or supernatural acts through manipulating the worldly forces. This can be achieved through the inner processes of the body, known as inner thaumaturgy or cisthaumaturgy, or through the use of external resources, named catalysts, known as outer thaumaturgy or transthaumaturgy. It has several applications, including medicine, combat, divination and convenience, among others.

Core concepts

Æther

The æther is a spiritual wind that flows following the ocean current. It is the quintessence of thaumaturgical power, and it vacillates between seven to eight forces (depending on count) associated with various aspects of reality.

Aun

The aun is the organic, bodily manifestation of æther within the body of a living being, flowing through the lymphatic system. Every organism has aun, and every individual's aun favours one or two forces more than the rest.

Force

A force is an aspect of reality influenced, in some way, by the flow of the æther.

Forces

Diagram displaying the focus of each force.

Each of the six forces has several characteristics that define them, the most important being an association with a body part, called the focus (plural foci), the bodily resource it utilises, and the sense through which they may be perceived.

Forces and characteristics
Force Ice Thunder Water Fire Air Soil Light Shade
Focus Brain Heart Sinuses Bowels Lungs Bones Whole body
Body resource Electric impulse Blood Body moisture Digested material Breath Minerals Aun
Sense Sight Extrasensory Sound Taste Smell Touch Imperceptible
Plant part Stems Seeds Fruit Flowers Leaves Roots, tubers, bulbs Aun
Materials Platinum, lead, bismuth Gold, aluminium Quicksilver, silver Sulfur, antimony Zinc, nickel, tin Iron, copper N/A
Moon Linden moon Willow moon Birch moon Rowan moon Spruce moon Elm moon Ashen moon 6 monthless days
Ring Night Eventide Dusk Undern Noontide Dark earth
Vice Laziness Fear Grief Anger Restlessness Anxiety Stagnation
Virtue Quiet Caution Compassion Passion Happiness Forethought Equity
Colour Deep blue Pink Light blue Red Green Yellow Teal Black

Interactions between the forces

The six forces interact with each other in various manners. The most basic of these are the generating interactions, which make forces turn into other forces given energy and time. Ice thaws and melts into water, which in turn evaporates into the air. The thunder falls and burns as fire, which chars the swidden and becomes the soil. This also conveniently divides the forces into two groups, those derived from ice are the cold forces, while those derived from thunder are the hot forces.

Generating interactions
Alignment 1st order becomes 2nd order becomes 3rd order
Cold forces Ice melts into Water sprays into Air
Hot forces Thunder burns as Fire chars into Soil

This division also joins forces of different groups into pairs, called orders. These pairs themselves interact in two distinct ways. When one force overcomes the other, a sundering interaction is triggered, which in itself may trigger a generative interaction, such as water turning to air when evaporated by fire, and fire smoldering and turning to soil when extinguished by water. Instead, when both forces coexist in equal amounts, an exalting interaction takes place, creating a constructive process. Ice and thunder create weather, water and fire purify, and air and soil create life.

Sundering interactions
One sunders Another
Ice insulates → Thunder
→ creates weather ←
← breaks
Water extinguishes → Fire
→ purifies ←
← evaporates
Air erodes → Soil
→ creates life ←
← dirties

The last interaction is a peculiar one in that it is asymmetric. Higher order cold forces mediate lower order hot ones. Water, when in contact with thunder, extends its reach, and fire requires air to keep burning.

Higher order mediates Lower order
Water conducts Thunder
Air feeds Fire

Light and shade

At the opposite ends of these processes sit two aspects of one un-sunderable force: light and shade. Understanding the manipulation of these states is fundamental to the practice of thaumaturgy. These names are not meant to be interpreted literally, instead they stand for two co-existing states of one immaterial æther. Light generates the primordial forces of ice and thunder, while shade is generated by the late forces of air and soil. The opposite is also true, because they are one and the same. Take the following as an analogy: under the light of the moon are brought forth the cold winds of winter, which bring snow, an icy rain. Snow itself is generated under the shade of the clouds. From these same clouds, lightning can appear, which in itself is made of light.

Syzygy

Every person, plant, dæmon and æon is aligned to certain forces by virtue of being born. These are called syzygies. In æons and intelligent ilks the variation is much more pronounced, changing from individual to individual, while in plants and dæmons the distinction tends to be seen from species to species. There exist two kinds of syzygy: the pattern and the accessory. The pattern is static, and follows the person throughout their life unchanged. The accessory, instead, is dynamic, and may change based on several factors such as the flow of the æther, the month, personal circumstance, etc.

Cisthaumaturgy

Cisthaumaturgy, ergo the inner manipulation of the forces, can be achieved by understanding two fundamental principles: the control of the æther and its flow in the body. Deep awareness of the inner processes is needed to accurately influence these, and inexperienced practitioners may make mistakes that could scar their bodies temporarily, permanently, or even lead to their deaths. However, if this awareness is achieved, great feats of thaumaturgy can occur. The two forms of the immaterial æther are naturally found inside the body of any living being, and they flow through the aun, a spiritual equivalent to blood, accumulating at the forces’ foci. Aun can be manipulated with enough knowledge and self-awareness.

Effects of cisthaumaturgy

Cisthaumaturgy is taxing on the body, especially on those with low talent. There are various conditions that may befall upon the user.

Effects of cisthaumaturgy
Force Focus Resource Effect Excess
Soil Bones Minerals Weakness of the limbs Fractures
Air Lungs Breath Shortness of breath Collapsed lungs
Fire Bowels Digested material Constipation, indigestion Ulcers
Water Sinuses Body moisture Heavy lacrimation Dehydration
Thunder Heart Blood Tachycardia Fibrillation, infarction
Ice Brain Electric impulse Headaches Paralysis

Transthaumaturgy

Transthaumaturgy doesn't require the user to have talent. Instead, they utilise the resources around them to perform miraculous acts. This often implies making use of plants, animals and bacteria. Transthaumaturges usually carry with themselves vials and bags of herbs, yeasts, or objects made to invoke forces. All of these are called catalysts, and are vital to the practice of transthaumaturgy. There exist various kinds of catalysts, and some may be more potent than others. Catalysts are graded based on their quality and potency.

Catalyst grades
Grade Potency Examples
I Poor potency Poor quality plants and meat, usually of small animals.
II Standard potency Average quality plants and meat.
III High potency High quality plants and meat.
IV Exceptional potency Soma from a drake's ashat.
V Exclusive to soma made from fluids released from the Tower.

Earthen materials

Some earthen materials and minerals are commonly used in transthaumaturgy. These are usually mixed into concoctions to impart specific attributes.

Common materials
Material Description
Salt Potentiates the effect of a catalyst.
Saltpeter Gives a concoction a negative charge. Commonly used for branding.

Medicine

Medicinal thaumaturgy is a highly specialised skill that involves both cisthaumaturgical and transthaumaturgical techniques. The skill as a whole is based on the fact that forces affect different parts of the body. By exposing a person to certain forces, issues associated with their foci can be treated.

Healing effects of forces
Force Aids in treating…
Soil Fractures, arthritis, brittle bones, skin lesions, lacerations, anxiety...
Air Respiratory issues, hypoxia, insomnia...
Fire Gastric issues, indigestion, anger...
Water Dehydration, depression, hearing and balance issues...
Thunder Cardiac arrest, blood circulation issues, autoimmune diseases, fear...
Ice Nervous system issues, brain damage, general pain, lethargy...

Cisthaumaturgical healing

Cisthaumaturgical healing can be taxing, but effective, although it's usually paired with transthaumaturgical healing for better effect. It implies redirecting the aun of the afflicted, which can be achieved through physical touch and great concentration.

Transthaumaturgical healing

Transthaumaturgical healing requires the use of meticulous techniques. The most widespread and classic example of transthaumaturgical healing is edible medicine. This may be done through ingestibles like pills and candies, foods, infusions, and vapours made with herbs and yeasts associated with specific forces matching the ailments of the patient.

Brands

A brand is a thaumaturgically-induced ailment that doesn't directly kill a person, but hinders them in some noticeable way, and may slowly weaken a person to their demise. Cisthaumaturgical brands require a force's associated vice to be present while performing them, while transthaumaturgical ones require the concoction of materials made with catalysts infused with saltpeter, a negatively charged earthen material.

Which force is being used changes the scope of the brand. A fire-based brand may make a person irritable, or remove their ability to taste or even eat food, while a water-based brand may make them suicidal, or deafen them. Effects may be mixed and largely depend on the intent of the person inflicting the brand.

Because saltpeter is a major element in transthaumaturgical branding, the availability of it in the market is largely restricted. However, although it is a very regulated substance, it cannot entirely be eliminated from the market as it is also useful in creating gunpowder.