Little pith: Difference between revisions
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=== Setup and turn order === | === Setup and turn order === | ||
A typical 4-player little pith game has the players shuffle the | Little pith does not make use of great tiles. A typical 4-player little pith game has the players remove all great tiles and shuffle the rest face-down before setting them up in four 27-tile "walls" (''stáerwy'', sg. ''staer''), with four groups of six tiles set aside for each player to begin with. These last groups are set down with the front facing their players so as to not let other people see their tiles. Turn order can go either way based on regional biases: in [[Hearn]], it is usually clockwise, while in [[Phyrea]] it's most often counter-clockwise, except in [[Blackstrath]] and [[Nemmark]]. | ||
=== Gameplay === | === Gameplay === | ||
| Line 62: | Line 62: | ||
|'''Fish eyes''' (''médr a n-arm'') | |'''Fish eyes''' (''médr a n-arm'') | ||
|Three eyes | |Three eyes | ||
|[[File:F3.svg|frameless|63x63px]][[File:F3.svg|frameless|63x63px]][[File: | |[[File:F3.svg|frameless|63x63px]][[File:F3.svg|frameless|63x63px]][[File:M3.svg|63x63px]][[File:M3.svg|63x63px]][[File:H8.svg|frameless|63x63px]][[File:H8.svg|frameless|63x63px]] | ||
|- | |- | ||
|'''Stairs''' (''thaptin'') | |'''Stairs''' (''thaptin'') | ||
|Two shorts | |Two shorts | ||
|[[File:F3.svg|frameless|63x63px]][[File:F4.svg|frameless|63x63px]][[File:F5.svg|frameless|63x63px]][[File: | |[[File:F3.svg|frameless|63x63px]][[File:F4.svg|frameless|63x63px]][[File:F5.svg|frameless|63x63px]][[File:D6.svg|63x63px]][[File:D7.svg|frameless|63x63px]][[File:D8.svg|63x63px]] | ||
|- | |- | ||
|'''Twins''' (''noed'') | |'''Twins''' (''noed'') | ||
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|'''Hat''' (''gwremt'') | |'''Hat''' (''gwremt'') | ||
|A short and a threefold | |A short and a threefold | ||
|[[File:D4.svg|frameless|63x63px]][[File:D5.svg|frameless|63x63px]][[File:D6.svg|frameless|63x63px]][[File: | |[[File:D4.svg|frameless|63x63px]][[File:D5.svg|frameless|63x63px]][[File:D6.svg|frameless|63x63px]][[File:H3.svg|63x63px]][[File:H3.svg|63x63px]][[File:H3.svg|63x63px]] | ||
|- | |- | ||
|'''Snake''' (''cronyn'') | |'''Snake''' (''cronyn'') | ||
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|'''Eel''' (''cronyrm'') | |'''Eel''' (''cronyrm'') | ||
|A fourfold and eyes | |A fourfold and eyes | ||
|[[File:M4.svg|frameless|63x63px]][[File:M4.svg|frameless|63x63px]][[File:M4.svg|frameless|63x63px]][[File:M4.svg|frameless|63x63px]][[File: | |[[File:M4.svg|frameless|63x63px]][[File:M4.svg|frameless|63x63px]][[File:M4.svg|frameless|63x63px]][[File:M4.svg|frameless|63x63px]][[File:M2.svg|63x63px]][[File:M2.svg|63x63px]] | ||
|- | |- | ||
! colspan="3" |Perfect hands (made exclusively of tiles of the same suit) | ! colspan="3" |Perfect hands (made exclusively of tiles of the same suit) | ||
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|'''Perfect fish eyes''' (''médr hibeng a n-arm'') | |'''Perfect fish eyes''' (''médr hibeng a n-arm'') | ||
|Three level eyes of the same suit | |Three level eyes of the same suit | ||
|[[File:F4.svg|frameless|63x63px]][[File:F4.svg|frameless|63x63px]][[File:F6.svg|frameless|63x63px]][[File:F6.svg|frameless|63x63px]][[File: | |[[File:F4.svg|frameless|63x63px]][[File:F4.svg|frameless|63x63px]][[File:F6.svg|frameless|63x63px]][[File:F6.svg|frameless|63x63px]][[File:F1.svg|63x63px]][[File:F1.svg|63x63px]] | ||
|- | |- | ||
|'''Perfect stairs''' (''thaptin hibeng'') | |'''Perfect stairs''' (''thaptin hibeng'') | ||
| Line 96: | Line 96: | ||
|'''Perfect twins''' (''noed hibeng'') | |'''Perfect twins''' (''noed hibeng'') | ||
|Two level threefolds of the same suit | |Two level threefolds of the same suit | ||
|[[File: | |[[File:D2.svg|63x63px]][[File:D2.svg|63x63px]][[File:D2.svg|63x63px]][[File:D6.svg|63x63px]][[File:D6.svg|63x63px]][[File:D6.svg|63x63px]] | ||
|- | |- | ||
|'''Perfect hat''' (''gwremt hibeng'') | |'''Perfect hat''' (''gwremt hibeng'') | ||
| Line 112: | Line 112: | ||
|'''Perfect''' (''hibeng, hibengyd'') | |'''Perfect''' (''hibeng, hibengyd'') | ||
|Six tiles of the same suit in numerical sequence | |Six tiles of the same suit in numerical sequence | ||
|[[File: | |[[File:F3.svg|63x63px]][[File:F4.svg|frameless|63x63px]][[File:F5.svg|frameless|63x63px]][[File:F6.svg|frameless|63x63px]][[File:F7.svg|frameless|63x63px]][[File:F8.svg|frameless|63x63px]] | ||
|} | |} | ||
[[Category:Pith]] [[Category:Board games]] | [[Category:Pith]] [[Category:Board games]] | ||
Revision as of 01:06, 22 March 2026
A typical little pith starting setup. Outdated, tiles per wall is off. | |
| Years active | 1500s to present |
|---|---|
| Genres | Matching, Vying |
| Players | 2 to 4 |
| Skills | Tactics, observation, memory, bluffing |
| Related games | |
| Pith * Piṭṭháu * Peuh Taus | |
Little pith is a matching game popular in Hearn and Phyrea, dating from the mid-1500s. It is a variant of pith, therefore played using pith tiles, and forms part of a family of card games originating in Nashfor.
Gameplay
The objective of the game is to build combinations of tiles. Each player has a concealed hand they must build upon from other players' discarded tiles.
Setup and turn order
Little pith does not make use of great tiles. A typical 4-player little pith game has the players remove all great tiles and shuffle the rest face-down before setting them up in four 27-tile "walls" (stáerwy, sg. staer), with four groups of six tiles set aside for each player to begin with. These last groups are set down with the front facing their players so as to not let other people see their tiles. Turn order can go either way based on regional biases: in Hearn, it is usually clockwise, while in Phyrea it's most often counter-clockwise, except in Blackstrath and Nemmark.
Gameplay
The game is divided in rounds. On their turn, a player has three options:
- They draw a tile from the wall in front of them, at which point they replace one of their tiles and give it to the next active player face-down.
- They "check" or "confirm," meaning that they are going to play their hand at the end of the round, at which point subsequent turns of theirs are skipped.
- They "pass" or "retreat," which means they do not play their hand this round. Their turns are skipped, and they do not bet anything.
When near the end of a round there is still one person who hasn't confirmed or retreated, they are removed from the round. When all players have confirmed, everyone reveals their hands, and whomever has the highest valued hand wins.
Melds and hands
A meld is a combination of up to four tiles that may be played with other melds to make a hand. A full hand is six tiles long. In a sequence, seasons (L or S) and high kings (H or K) are equivalent to numbers 9 and 10, while moons (M), of which there are only 4 in a 180 tile set, are the most valued tiles, and treated like wild cards (i.e. they can be any number and suit needed for a hand).