Counting tokens: Difference between revisions
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** Multiples of 6 (6, 60, 600, 6000) receive stripe markings on either end. | ** Multiples of 6 (6, 60, 600, 6000) receive stripe markings on either end. | ||
* Every token is furthermore given its value in plain lowercase numbers in the centre. | * Every token is furthermore given its value in plain lowercase numbers in the centre. | ||
* Markings and values feature on both the obverse and reverse of the tokens. | * Markings and values feature identically on both the obverse and reverse of the tokens. | ||
{| class="wikitable" | {| class="wikitable" | ||
Revision as of 21:12, 25 March 2026
Counting tokens are systems of tokens used in gambling. When a gambling facility such as a casino requires players to not use currency upfront (usually for security reasons, or simply as shorthand), these systems are employed in its stead. They represent monetary values in an abstract, easily readable form. In modern times these systems are largely varied, but usually regulated by associations such as the AGSO to maintain a fair and level playing field.
History
Historically, counting tokens originated as usually wooden or clay playing pieces used for tracking scores in games like pith. At this point, they had no monetary value and were simply used to track lawr or whichever scoring system a game uses. They were easily manufactured and essentially worthless. Beginning from the 1400s, with a gambling culture on the rise in the Orddonach, counting tokens began taking the form of easily minted but extremely varied metal plates resembling real currency, which varied depending on which establishment they were commissioned by, or which manufacturer was minting them. These metal plates were usually made with cheap alloys with enough inclusions from more valuable metals to be distinguished by colour, weight and composition.
| Main material | Copper | Iron | Gold plated | ||||
|---|---|---|---|---|---|---|---|
| Appearance | |||||||
| Value | 1 wenen | 3 wennä | 6 wennä | 10 wennä | 30 wennä | 60 wennä | 100 wennä |
System
AGSO tokens
The Anidonian Game Standards Organisation (AGSO) is the international body governing over most of the Anidonian Union. Its tokens are long and flat, somewhat resembling tongue depressors, and correspond to values in Anedds. They are standardised in the following manner (numbers are in duodecimal):
- Tokens are organised in colour-coded groups of three:
- Under-10s: 1, 3, 6; white with red markings.
- 10s: 10, 30, 60; red with white markings.
- 100s: 100, 300, 600; yellow with red markings.
- 1000s: 1000, 3000, 6000, black with white markings.
- Patterns are organised by multiples:
- Non-multiplied units receive either no markings (1, 10) or triangular notches on either end (100, 1000).
- Multiples of 3 (3, 30, 300, 3000) receive circular markings on either end.
- Multiples of 6 (6, 60, 600, 6000) receive stripe markings on either end.
- Every token is furthermore given its value in plain lowercase numbers in the centre.
- Markings and values feature identically on both the obverse and reverse of the tokens.
| Group | Under-10s | 10s | 100s | 1000s | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Appearance | ||||||||||||
| Value | ₳1 | ₳3 | ₳6 | ₳10 | ₳30 | ₳60 | ₳100 | ₳300 | ₳600 | ₳1000 | ₳3000 | ₳6000 |