Little pith

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Little pith
A typical little pith starting setup. Outdated, tiles per wall is off.
Years active1500s to present
GenresMatching, Vying
Players2 to 4
SkillsTactics, observation, memory, bluffing
Related games
Pith * Piṭṭháu * Peuh Taus

Little pith is a matching game popular in Hearn and Phyrea, dating from the mid-1500s. It is a variant of pith, therefore played using pith tiles, and forms part of a family of card games originating in Nashfor.

Gameplay

The objective of the game is to build combinations of tiles. Each player has a concealed hand they must build upon from other players' discarded tiles.

Setup and turn order

Little pith does not make use of great tiles. A typical 4-player little pith game has the players remove all great tiles and shuffle the rest face-down before setting them up in four 27-tile "walls" (stáerwy, sg. staer), with four groups of six tiles set aside for each player to begin with. These last groups are set down with the front facing their players so as to not let other people see their tiles. Turn order can go either way based on regional biases: in Hearn, it is usually clockwise, while in Phyrea it's most often counter-clockwise, except in Blackstrath and Nemmark.

Gameplay

The game is divided in rounds. On their turn, a player has three options:

  1. They draw a tile from the wall in front of them, at which point they replace one of their tiles and give it to the next active player face-down.
  2. They "check" or "confirm," meaning that they are going to play their hand at the end of the round, at which point subsequent turns of theirs are skipped.
  3. They "pass" or "retreat," which means they do not play their hand this round. Their turns are skipped, and they do not bet anything.

When near the end of a round there is still one person who hasn't confirmed or retreated, they are removed from the round. When all players have confirmed, everyone reveals their hands, and whomever has the highest valued hand wins.

Melds and hands

A meld is a combination of up to four tiles that may be played with other melds to make a hand. A full hand is six tiles long. In a sequence, seasons (L or S) and high kings (H or K) are equivalent to numbers 9 and 10, while moons (M), of which there are only 4 in a 180 tile set, are the most valued tiles, and treated like wild cards (i.e. they can be any number and suit needed for a hand).

Legal melds
Meld Description Example
Eyes (médr) A pair of identical tiles.
Short (maf) Three tiles in numerical sequence
Threefold (mi) Three tiles of the same number
Row (lirn) Four tiles in numerical sequence
Fourfold (pyn) Four tiles of the same number
Legal hands from weakest to strongest
Hand Description Example
Fish eyes (médr a n-arm) Three eyes
Stairs (thaptin) Two shorts
Twins (noed) Two threefolds
Hat (gwremt) A short and a threefold
Snake (cronyn) A row and eyes
Eel (cronyrm) A fourfold and eyes
Perfect hands (made exclusively of tiles of the same suit)
Perfect fish eyes (médr hibeng a n-arm) Three level eyes of the same suit
Perfect stairs (thaptin hibeng) Two level shorts of the same suit
Perfect twins (noed hibeng) Two level threefolds of the same suit
Perfect hat (gwremt hibeng) A level short and a level threefold of the same suit
Perfect snake (cronyn hibeng) A level row and level eyes of the same suit
Perfect eel (cronyrm hibeng) A level fourfold and level eyes of the same suit
Perfect (hibeng, hibengyd) Six tiles of the same suit in numerical sequence